
More importantly, these guys all sound like officers who are used to high-tension situations and working with each other all the time. One guy is a cool, calm operator, while another is gruff but loyal, and they'll have some brief back-and-forth conversations about music, video games, and other topics. Each team member has a distinct personality. Irrational is excellent at filling in a world with those little details that you don't usually think about. So unfortunately, there's more luck involved than I would like.ĭespite certain stylistic choices and AI quirks, there's a whole lot to like about Stetchkov, and SWAT 4 in general. Sometimes they'll attempt to kill a hostage who's right in front of them, and other times they'll run to another location before you can draw a bead and kill someone in another room. Your men are very good with their aim, but the suspects can be a little trigger-happy. Lastly, many missions will end if one of the hostages is killed. Plus, since the locations of people and items are slightly randomized each time, there's only so much you can learn about a level before you have to fall back on tactics. You either succeed or fail, and it can take a while to creep your way through a building, especially when a single stray bullet can kill you and end the mission. You see, there are no save points in SWAT 4. It doesn't happen often, but it's annoying, especially when they refuse to fall in and let you start from scratch. Sometimes it's because the door is locked, but other times their hesitation can't be explained. And occasionally they will not initiate the joint room rush, instead either standing there silently or saying that they're already busy with something else. If I use the new delayed order mechanic to tell one half of the team to stack up against a door, then take the other half to another door that enters the same room, the guys at the first door will walk through the room if I tell them to fall in, instead of following my path. When gameplay revolves around carefully moving from one room to another, minimizing risk to both the team and the people already in the building, pathing can become an issue, especially when the scenarios have multiple routes and even multiple starting locations. While Irrational's SWAT probably has the most intelligent team AI I've ever seen, they aren't smart 100% of the time. Continued abuse of our services will cause your IP address to be blocked indefinitely.There are some occasional quirks, though, when dealing with such a complex system. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
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